Every bullet in this game is cyan or red. So are you.

Match the colour and the shot pours into your battery. Mismatch it by one flip and you are dead. Shoot the colour you are not and it takes double damage — so the safest thing to be is never the thing you are shooting.

The score is the point

Kill three of a colour and the chain starts. Hold it and the bonus doubles, and doubles again: the scoring curve is exponential in how long you keep choosing the harder colour. Break it and you keep nothing.

And the score isn't only a number. Climb high enough and the stars bloom, a comet crosses, and Ursa Minor finishes drawing itself across the sky until Polaris ignites. The title screen remembers the highest sky you have earned and boots under it.

Controls

  • Arrows / WASD — move
  • Space — switch polarity
  • Z / X — fire
  • Shift — release your battery as homing shots
  • M — mute
  • Enter — start · ← → on the title picks the stage

Made to keep working

Built in seven days for the Stop Killing Games Community Jam. It is one HTML file and three assets: no network requests, no account, nothing phoned home. Every pixel, every sound and both music tracks are generated in code: there is not a single image or audio file in the build. Download it and it will still run when this page is gone.


POLARIS is a spin-off of Bun-Bun, my 1-bit platformer, and shares its rabbit and its engine. The shooting, the sky and the music here are new, written during the jam.

Updated 8 days ago
Published 12 days ago
StatusPrototype
PlatformsHTML5
AuthorBit-EXE
GenreShooter, Action
TagsArcade, Bullet Hell, High Score, Pixel Art, Score Attack, Shoot 'Em Up, Short, Singleplayer
AI DisclosureAI Assisted, Code

Purchase

Buy Now$2.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:

polaris_offline.zip 109 kB

Comments

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Nothing short of brilliant. Crazy impressive little game, let alone one made in 7 days.